![]() ![]() Since there’s no reason whatsoever to prevent Wine users from using the client, this was most likely accidentally overlooked by Roblox, as there’s no official Wine support and updates aren’t tested for Wine compatibility. ![]() Unfortunately, Byfron has an option to prevent the program from running if it’s in Wine enabled by default, and Roblox’s engineers forgot to disable it, preventing all Linux users that are part of this A/B test from running Roblox at all, even if there’s no compatibility issue whatsoever with Wine. It's weirdly programmed and not very intuitive to build off of.Roblox appears to be testing a brand new 64-bit client with Byfron implemented, a few users have been granted access to this client in what looks like an A/B test. ![]() I would NOT advise using it as a foundation for a platformer since it's very rigidly tied to the 30hz physics simulation code of Super Mario 64. You may use this in your game, but you must provide credit to this repository and the SM64 Decompilation Project. It is NOT intended to be used as a foundation for new games and you're on your own if you choose to do so. No help will be provided for anything in here. You should install vscode and install the rojo extension, as well as the rojo plugin for Roblox Studio.Īny bugs or behavioral quirks of the physics in this are intentional and will not be fixed. This project follows standard rojo conventions. I do provide some of the scripts I used when I originally ported animations from the SM64 ROM into R15 Roblox avatars, but they are no longer in use. It does not include any animations, sounds, or assets from Nintendo. I wanted to make this public as a curiousity for anyone who wanted to know how I pulled it off. Based on the SM64 decompilation project hosted at: A port of Super Mario 64's movement code into Roblox Luau (in -!strict mode), hosted as a rojo project. ![]()
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